
Shield Mare [253] [Foundations: Jumpstart] [Non-Foil]
Shield Mare can't be blocked by red creatures.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Shield Mare can't be blocked by red creatures.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Select Condition
From $0.39
Shield Mare [253] [Foundations: Jumpstart] [Non-Foil]—
$0.39
Description
Shield Mare can't be blocked by red creatures.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Whenever Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.








